![Dead space level 3 helmet](https://cdn1.cdnme.se/5447227/9-3/14_64e61dfbddf2b36505b4c7c8.png)
![project diablo 2 act 5 merc project diablo 2 act 5 merc](http://www.diablo1.ru/images/diablo2/map5/harrogath01.jpg)
Fire: Merc Fire Arrow, Exploding Arrow.Mercenaries use Merc-specific versions of some skills which are balanced separately from their counterparts.Warcries: Whirlwind, Battle Cry, & Battle Orders instead of Bash & Stun.Act 5 mercenaries (Barbarians) now use the following skills:.Lightning: Static Field instead of Charged Bolt.Cold: Blizzard instead of Glacial Spike & Frozen Armor.Act 3 mercenaries (Iron Wolves) now have passive mastery skills which grant elemental bonuses and Life after each Kill, and they use the following skills:.Magic: Magic Arrow, Strafe, & Slow Movement instead of Fire Arrow/ Cold Arrow & Inner Sight.Cold: Freezing Arrow instead of Inner Sight.Fire: Exploding Arrow instead of Inner Sight.Act 1 mercenaries (Rogue Scouts) now use the following skills:.Warcries: No Aura (uses Battle Orders) |.Dark: No Aura (uses Merc Amplify Damage) |.Holy Freeze (was available from Nightmare).Prayer (was available from Normal/Hell).Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:.
![project diablo 2 act 5 merc project diablo 2 act 5 merc](https://i.ytimg.com/vi/HTmsfxKXNo0/maxresdefault.jpg)
![project diablo 2 act 5 merc project diablo 2 act 5 merc](http://www.diablo1.ru/images/diablo2/map2/Sewers.jpg)
Ethereal items do not lose durability when mercenaries use them.Old mercenaries drop their equipped items when a new one is hired.
![project diablo 2 act 5 merc project diablo 2 act 5 merc](https://i.imgur.com/2ys80G7.png)
Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (all maces except clubs), & Barbarian helms.Act 4 mercenaries (Ascendants) can equip staves.Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs.Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.Act 1 mercenaries (Rogue Scouts) can equip bows (including Amazon bows), crossbows, & quivers.All mercenaries can equip helms, chests, gloves, boots, & belts.
![Dead space level 3 helmet](https://cdn1.cdnme.se/5447227/9-3/14_64e61dfbddf2b36505b4c7c8.png)